D Day is coming closer (at the time of writing, anyway, but as with pregnancy, who knows when that is?) so I thought I’d give you an update, some information and… a challenge!? Continue reading
A running gag among friends and That Game Club, is that my life and especially the romantic aspect of it is like a shoujo manga. I fell in love with my brother’s best friend, whom I had befriended when we were 6 and 8 years old. He had a not so good relationship, I became his talking partner through the tough times and we became very close. Fast forward, and we eventually got together (after I finally AFTER YEARS figured out I was romantically in love) and fast forward a few more years and we’re here today, at this post.
No wait, let’s back up just a bit. Continue reading
Happy New Year everyone and happy Annyversary! Today is the third anniversary since the relaunch of the blog. Time sure flies, doesn’t it! Last year was in a sense eventful, especially for the blog (and my health), but I got through that one as well! Now it’s time to share my goals for the year. But let’s start with following up how I did during 2016.
Keep the posts coming!
I did manage this well. I didn’t study anything, but spent a lot of time being ill instead, so my schedule was good for me. Sadly my health did force me to take a two month break though.
Have a variety of content.
This year ended up being heavy on the games and for most part I don’t think people noticed the variety, because most of the non-game posts were early in the year. I did have a variety though.
Keep working on the guide.
I did manage to work a little on the guide, even though it was nothing enough to actually post a new part of it. However, I did start a series with suppose magical girl shows in Mahou Shoujo Monday.
So overall, I did pretty well this year. For this year, my goals are pretty much the same, however…
Focus on health.
This is important. As some might have noticed, I went on a hiatus at the end of the year because my health kind of crashed into a pit. I have weak health to begin with, and I think part of it was that I was incredibly stressed about a lot of things. That included trying to keep up with my schedule, which included a lot of games the previous year. I had a schedule made before and it lasted to 2018, but I have scrapped it for a new and probably kinder to my health schedule. I will still…
Have a variety of content.
It won’t be as game heavy, and instead be more varied so that I don’t have to finish a game every 1-2 months. That was tough on my health, especially when I in August started getting worse and just kept being worse for a long time. I will try having a mix of posts so nothing really comes in blocks, giving myself time to finish games with things that takes less time to get through and review in-between. I will also…
Only have legally attained content.
This means it’s been bought, borrowed or is available for free, like a stream on Crunchyroll. I tried this during 2016 already and only had one post which was not something I owned or could watch, read or play for free. This means, however, that I might end up having to delay some newer titles because I can’t afford them. I personally try to put in a small amount of money to this blog every month when I have something for it, and my funds otherwise come from affiliate links or Patreon. Due to this I’ve decided that I…
Won’t go over budget.
This is a really important part, especially for my health. What I can’t buy with the funds I have, I can’t review. In fact, I can’t even buy it for my “private” (ie, stuff I don’t get for the blog) entertainment without funds. I rather want to set higher priority to food and medication and possible aids to help my health from getting worse so I can keep posting, than going over budget, have no food and no medication and sit on the floor while in tremendous pains just to play a game I bought to review. It’ll remove stress about the budget as well, making a better environment for my health. But! I will…
My schedule isn’t changing in any way to have fewer posts. I will keep posting something every last Sunday of the month this year as well. Don’t worry. And finally, I…
Will continue my Mahou Shoujo Guide work.
No promises when it’ll come out, because I am lacking in funds to buy some of the material I need for some early shows to define the different subgenres, but if I end up having some blogging funds over by the end of the year, I’ll put them into getting the necessary titles.
What’s new for 2017?
This isn’t new, but I have put up a schedule. What is new however is that I have set specific days of the month for (almost) all to be posted regularly.
- Mahou Shoujo Monday: Third Monday of the month
- That Game Club game review: Second Tuesday of the month
- Crappy Android Otome Game review: First Thursday of the month
- Request Friday: Any Friday, but with a priority on weeks with no content as well as soon after the request came in.
- Regular post: Last Sunday of the month
Aside from the regular posts these may skip months if I have no content for the review or am simply too busy with the regular content or life, but I’ll try having something every month.
Another semi-new thing is that I won’t necessarily review something based on getting all endings or at least have gotten one play-through or the like. It’s semi-new because I’ve done this four times before in the past, when not counting the Crappy Android Otome Game series. I will most likely still try to get all routes for otome games (that aren’t on mobile platforms), but it’s not necessarily something I will do for everything. Therefore I might be reviewing an ongoing series or a game I didn’t finish. But if that’s the case I will also point it out. This is to assure content and lighten my load so my health can stay well and I can keep blogging regularly. It’s both for you, and for me. But if I have extra time to later finish something I reviewed early, I’ll add my thoughts on the completed thing.
Okay, so I’ve been nominated to two rewards and as I was unsure whether to post about it or not I made a Twitter poll on my personal Twitter account, because in reality I’m on a hiatus because of health issues and I have friends who will chew me out when they see this blog post. Oops. Also that’s one long sentence. Double-oops.
As you may notice, I got overwhelmingly Yes on posting award stuff, and I listen to you, friends and readers, so here we go! Continue reading
As promised, here are the results! At least a summary of it. I will make a full report available when I’m completely done with it. Do remember that this questionnaire was up before Aksys and MangaGamer announced their new otome games.
I had a total of 101 people answer my questionnaire and I’m extremely glad you took the time to do so. For simplicity, I will use the same sections as in the questionnaire for this summary (and in the full report). Hope you enjoy this summary!
HAPPY 10TH, EVERYONE!
Though I suppose it should be the other way around. That you should tell me “Happy 10th, Anny!”
Although it’s merely been 2.5 years since the relaunch after my external service totally crapped up and kept making my blog go offline for no reason, I’ve been blogging since 2006. Honestly, I forgot the exact date, but as I know I wrote blogs in the autumn when I was 16, and there is nothing really going on on my blog in the summer anyway… Why not celebrate the 10th anniversary 6 month after the relaunch anniversary? As you can see the blog has had a lot of changes “over night”. In all honesty it’s been a couple of days, as I’ve added small new things in advance. I’ve worked my butt off and had the nicest possible people help me out by looking at everything from layout and blog theme related stuff to editing my Q&A. Big thanks to everyone who helped out! Without you I don’t think I never would had made it.
I tried to clean the entire blog up to not have so much in your face and – as I announced in June – now have my own domain for the blog. I suggest you look around to see all the small and big changes I’ve worked on for the past 3 weeks. There are still a few things that will appear in the future, because I didn’t have time to do it all. Continue reading
Okay, this is a bit of a weird post, considering pretty much everything I post are reviews, but I’ve made a questionnaire on Google about localized otome games. The questionnaire is mostly about what you as an otome gamer want from the translation, the company and the game in general.
I will post the survey results in July (exact date, I’m not sure about, as I’m very focus on real life right now, with crappy health, a wedding in July and just trying to get my home office in order because my laptop I review on broke down), so that everyone will get to see what the results are. I hope to make this every 6-12 months, but might need a reminder, but I’ll try to make one at the end of May/beginning of June next year. I’ll try.
So why did I do this?
Well… This morning Twitter was filled with drama. E2 Gaming has taken translations of Taisho Alice information that a fan wrote from the fansite OtomeJikan. And priori to this we had the badly planned Kickstarter for Beastmaster and Prince that failed and then was removed from Kickstarter altogether while a different game was tried again. And then we have the incident with Norn9 by Aksys. And really, should I forget all those crappy mobile otome games, who seem to use at least 50% Google Translate and we’re still supposed to pay for?
Are our standards really that low? Are we really ready to accept anything? Those are the questions that made me make this questionnaire (and I just couldn’t log in to FFXIV, which, admittedly, was the main reason – I had to kill time somehow).
To fill out the questionnaire, please head here! I’ll be very happy if you spread it around as well, because honestly – this matters for any otome gamer, doesn’t it? We shouldn’t accept just any crap that is throw in our face, right? Or am I the only one feeling like this?
I made it in time! No, actually, I didn’t. At the time of writing I’m sitting at the table of my sister’s while she’s cooking dinner and at the time of posting I will sit at a completely different table, most likely playing Chain Chronicle, Neko Atsume and/or possibly something else. The move didn’t go as smoothly as it should have and I ended up homeless for a day. But despite that set-back, I’m certain I can sleep soundly in my own bed in the evening at the time of posting.
Anyhow, it’s the second anniversary since the relaunch! Yay! Double-yay for hitting 100 posts during 2015! First, let’s see what of the goals I reached last year:
Keep posting regularly.
I got this down. I posted less, but there were a bunch of reasons for that, but mainly the fact my health plummeted when I was supposed to go to school
Write more about books, comics and games.
I have managed to keep it more balanced this past year. This year I had 41% posts with anime in them, while last year there was 82% anime. Of course, there were less amount of posts this year, but I could had still gone with a high amount of anime. I think I did good. For the record the percentage of comics this year was 24%, games 21% and books 18%. Yeah, anyone with some amount of math skill will see that makes 104% this year, but to be fair, I did cover both the original work and the adaptation of Shigatsu wa Kimi no Uso in one post and the numbers aren’t exact.
Go back to the classics.
There were a few more of them classics. I could have done better with this one though.
Get a guide out.
I didn’t get the entire guide out, BUT parts of it has been posted and so I at least did try to get it out.
This years goals will be:
Keep the posts coming!
I will continue having a schedule and for now it’ll stay monthly because of school.
Have a variety of content.
I will keep having different things in my posts, be it games, anime, comics or books. Mostly, I will try not to spam with juts books since I’m a literary science student now.
Keep working on the guide.
I won’t promise to finish it, but I’ll try getting at least another part of it up on the blog! This guide requires a lot of free time and work because I work on it throughly, and that’s why it’s taking time because I also need to do other stuff and get content for the blog.
What else this year?
A change for this year is that I have opened up a Patreon and what I receive there will determine how often I post. But don’t worry! Even if I don’t get much – or anything at all! – I will keep posting as long as I have something to write about!
I’ll also try to buy less physical copies of books and comics and try to read them right away, rather than 10 years later. The move has really tired me out and I really realized during the packing that I have too many books I really don’t care much about. But I’ll still try to keep this year balanced and you should look forward to at least Code: Realize and Norn9 which I hope to play and post about before too much time into the year passes!
Finally I want to thank those who have supported me over the two past years by reading the blog, commenting, liking the Facebook page, tweeted, donated or sold games to me to review and much more! Last year was a weird one (the open letter to Aksys might just show how weird!) so let’s hope this third year since the relaunch will be a bit calmer, much unlike my stressful move!
So, 2015 has come to an end and in a few more days there’s an Annyversary
(that pun was really bad) and another year of reviewing. The anniversary post will be a bit late this year, because, as some followers of this blog might know, I’m moving on January 4th, and I might just not have time to finish the anniversary post for January 5th. But despite that, here is the 2015 annual report for this blog from WordPress.
Here’s an excerpt:
A San Francisco cable car holds 60 people. This blog was viewed about 2,100 times in 2015. If it were a cable car, it would take about 35 trips to carry that many people.
This is something I would not usually write here, but is something I am choosing to share for reasons. You are welcome to comment as always, despite this not being one of my regular kind of posts.
Dear people at Aksys and anyone else associated with the translation of the otome games you have released,
I first want to say I think it’s very brave and worthy respect to dare bringing otome games to the international audience. It’s a very nice genre and it makes sales, rather obviously, less likely to succeed. And not only have you released one (1) localized game, but you just recently released your fourth (4th) localized otome game. Indeed, you are worthy of respect for your courage. You opened a door for others to dare localize the games we love.
And you have done a job well done in your localizations as far as I know! There was a bit too much barking in the beginning of Hakuoki – it earned it’s nickname Barkuoki for a reason – but you fixed that along the way and the translation was in general well-made. I haven’t played Sweet Fuse much and can’t say much about that work, but I didn’t see anything negative from my friends. Code: Realize was well-done and I think at least a good deal of us have forgiven you for the name change we had a hard time to accept and at times understand.
However, I’m not entirely certain you’ve known your main audience well enough. In the light of the release of Norn9 you have seen a side of us you might not have been prepared for. We otome gamers are a very passionate kind of people, which means that we get very upset and very disappointed, to extremes at times. We care, and we care a lot. On top of that, we are closely knit despite being spread all over the world and we care for each other, just as much as we – with we, I mean what I’d like to call us the core of the international community of otome gamers, but I’m only active on Twitter, so it might just be that core – promote to buy games one is interested in, especially localizations of otome games.
I do understand you have seen sides of us we wouldn’t usually present and you might not be entirely sure as to why we are so upset about the translation of Norn9, but I would say that perhaps we feel it’s offending both us and the game we love so much. It’s a game we know is well-written and good. It’s a game many of my otome gamer friends have played in Japanese, and which I myself could play just as well in Japanese. It’s a game we want to support the localization of. But we’re upset instead. We feel let down. We expected something good, something worthy of the game we love.
That was not what we got.
I have not played any of your new releases myself, I’ve only seen news and screenshots. And I’m disappointed in you. Just like many other of us. That’s why we are upset. We care because we are so passionate and we get upset for the same reason. We don’t demand you to give us our games, really – we’ve never really expected otome games and some time has passed between Sweet Fuse and Code: Realize together with Norn9 – and we’re happy if you want to bring these games that we’re so passionate about to us. Our only request, a humble one really, is that you take our passion seriously, and make these translations with the small but extremely passionate group in mind as well. Just as we can get very upset, we also get very loyal to those earning our trust.
And, just as we are vocal when we are upset about how a translation is not to our liking, we are just as vocal about how much we love something, in fact sometimes even more so. The line between the two is fine, because we’re not just any group of gamers and I’m afraid that you stepped way over to the wrong side line here.
We are forgiving, and we have forgiven you for things we have been upset about in the past, but we can only take so much. After all, we love these games so much that some of us even learned Japanese just to play them.
With respect for your courage and sad to say you lost me as a customer,
Otome gamer since sometime between 2007 and 2009
PS to all my readers: I still plan on play and write about Norn9, Code: Realize and Sweet Fuse. I got Sweet Fuse, but am hunting for Norn9 and Code: Realize. DM me on Twitter, Comment here or mail me if you want to sell! I was planning on a replay of Barkuoki (PS3 version though) but I think I’ll skip that, since I don’t want to buy that game (again).